#pragma once
#include <incl.h>

USE_Create namespace Create
{
	inline auto playerBody()
	{
		RectangleShape square(Vec2f(tof(50), tof(50)));
		square.setFillColor(Color::Green);
		square.setPosition(Vec2f(tof(100),tof(100)));

		return square;
	}

	inline auto showPlayerPosition()
	{
		
	}
}